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Soccer Rules

In this Section
  1. Team Members: Each team will be limited to a 16 person roster. Only a goalie and 7 field players playing at one time.
  2. There must be least 7 players and a goalie present for a team to start the game.
  3. INFRACTION OF THE RULES - Most infractions of the rules in soccer in game-play are the following: touching the ball with the hands, charging an opponent, or making a dangerous play by trying to kick the ball which is head high being headed by an opponent.   EVERY ONE OF THESE INFRACTIONS IS PENALIZED BY A FREE KICK AWARDED  AGAINST THE OFFENDING TEAM.
  4. PENALTY KICK - If a defensive player touches the ball in the penalty area, a penalty kick is awarded against the defensive team from a spot in the center of the penalty area, 12 yards from the goal. Here the only player allowed to defend the goal on the kick is the goalkeeper. All other members of the defending team may run into the penalty area to assist the goalkeeper if he has succeeded in partially stopping the ball, or if he has caught the ball.
  5. DIRECT FREE KICK - There are two types of free kicks. The direct free kick is one from which a goal can be scored directly. An indirect free kick is one from which a goal cannot be scored unless touched by another player before it enters the goal.
    1. A direct free kick shall be awarded a team for any infraction occurring against that team outside the penalty area by any of the following acts: kicking, striking or jumping at an opponent, handling the ball, holding or pushing with hands or arms, using the knee on an opponent, dangerously charging an opponent, charging an opponent from behind, placing the hands or arms on an opponent or carrying by the goalkeeper. A direct kick is taken from the spot where the violations occurred.
    2. If any of these occur in the penalty area, a penalty kick is awarded, except for carrying by the goalkeeper.
  6. INDIRECT FREE KICK - An indirect free kick shall be awarded a team for the following violations; unsportsman like conduct on the field, shown by actions or words, dissention with the referee's decision.
  7. THROW -IN - When the ball passes over the sidelines, the team last touching the ball loses possession of the ball. It is put into play by a throw-in from the point where it went out. The player making the throw-in must hold the ball in both hands over his head, face the field and have part of each foot on or outside the sidelines with both feet flat on the ground.
  8. CORNER KICK - When the ball goes out of bounds over the goal line, either in the air or the ground, and has been touched by a defending player a corner kick is awarded to the attacking team. A goal can be scored directly on this play.
  9. SCORING - A goal is scored when the whole ball passes over the goal line, between the goal posts, providing it has not been thrown, carried or propelled by hand or arm, or carried by a player of the attacking team. The ball must also pass under the crossbar.
  10. SUBSTITUTION - A substitute may enter a game only when the ball is not in play. Unlimited substitutions will be allowed in intramural play.
  11. TIME OUT - The official is the only one with the power to stop the game. Play is halted when the ball goes out of bounds and when a player is injured.
  12. OFFICIALS - The officials(s) will be appointed by the Recreation Office. In the case when we are unable to locate someone to officiate a game; please take one player off each team to do the officiating. In the case of any disputes of any nature, the officials word is final and will be upheld by the Recreation Office.
  13. PROTESTS - The only basis for a protest would be the use of an ineligible player. Rules of eligibility are listed in the General Intramural Rules and Guidelines. Any protest must be WRITTEN and FILED with the Recreation Office within 24 hours of the protested game. Anyone wishing to protest must inform the official that a protest is pending.
  14. 20 Minute Running Halves. Stop Time Last 2 Minutes