CS461/561: Virtual Environments: Principles & Applications
Prof. Janice T. Searleman
375 Science Center, 268-2377,
To understand the technologies, underlying principles, potential, and limits of VR.
To examine the computer hardware and software technologies that are used to build VR environments.
To learn about immersive, 3D human interaction techniques and issues.
To learn about VR applications and explore current research in VR.
To gain practical experience in designing, implementing, and evaluating a virtual environment.
Textbooks & Software:
Understanding Virtual Reality
: Interface, Application, and Design, by William R. Sherman & Alan B. Craig, 2003, Morgan Kaufmann, ISBN 1-55860-353-0.
Building Interactive Worlds in 3D
: Virtual Sets and Pre-Visualization for Games, Film & the Web, by Jean-Marc Gauthier, Elsevier, 2005, ISBN 0-240-80622-0.
Dev 3.0 development platform.
open labs: ITL (SC 334), CEC (Snell), SwE Lab (Rowley 142), ERC Loft
research labs: VR lab (SC250), and ADVIL (Camp 155)
Additional Course Information:
Atlas (S:\courses\Computer Science\CS461)
Homework & Class Participation
You are responsible for all material discussed in class and in the reading assignments.
: Participation in class discussions is an essential part of this course, so attendance is required and you must be prepared for class (i.e. have done the reading in advance).
: This is a small class, therefore group input will be used in setting deadlines. Once set, everyone is expected to meet the deadlines.